Random Notes:
- There are 100 different types of Monsters and 17 classes of Monsters.
- There are 22 different Battle Formations you can find and use.
- There are 6 playable characters. Four can battle at a time. (I thought there was going to be only one! )
- There's a Day and Night cycle and Different days of the Week. (You get Special Bonuses on differing days!)
- Monsters will exhibit differing Behaviors, sometimes attacking the Strongest party member, sometimes the weakest, sometimes the Nearest.
- New Game + and Content Unlocked after the Game's Ending. NOTHING is miss-able!
- You need to Eat to keep your Strength up and Light Dark areas via Torches or Spells!
- Obtain Special Licenses to wear Extra Special Equipment!
- There's a Global Ranking system to Upload Your Battle/Damage/Kills/GameCompletion/Etc. stats!
Only thing I didn't like: There's tons of little DLC things you can buy for the game: Money, Skill Points, Amulets, Eqipment... No Side-Quests or anything yet, and as far as I can tell, you can obtain everything you can purchase in the game yourself... but it's there, if you are too lazy to get it yourself!
robio said:Thanks Leo. That was great feedback! Better than just about anything I've read about it so far. It's a shame you my friend are so damned pretty. If you were a fat ugly son of a bitch you would have made an excellent game reviewer.
Don't hate me because I am beautiful!
What? There's paid DLC? Son of a fuck. Well just so long as its not mandatory or even does anything to expand the game I guess I'm okay with it. They'll not get my hard earned manwhoring money.
SPOILER ALERT: The real reason I like the game: Rainbow Moon is actually an entirely gay planet and the logo is actually a big phallus complete with a ballsack.
**Seriously... The name and the logo... What were they thinking on both counts?**
robio said:What? There's paid DLC? Son of a fuck. Well just so long as its not mandatory or even does anything to expand the game I guess I'm okay with it. They'll not get my hard earned manwhoring money.
NONE of it is mandatory, all of it is obtainable in game, on your own.
**As far as I can tell by reading the DLC descriptions!**
robio said:Hmmmmmm.... so it is. I bet it's a happy place.
ACTUALLY, when you arrive on Rainbow Moon *giggle!* everyone --HATES-- you! They blame you for opening the portal you arrive through and releasing all the monsters into the world!
Yeah I put in about an hour and a half last night. I decided to go the sadist route, so I chose to play Hard and Adventurous. Very curious to see how difficult this one gets. I had a lot of trouble at first, but after a while I started to figure out the simple strategies to do well. Lot of attacking and running away to reposition. Going to spend more time with it this morning, but so far it's a lot of fun.
It's rare that I come across in a scene in a videogame that catches me so off-guard that I have to stop and take a picture of the screen. . . but last night Rainbow Moon did that to me:
The character meant to say "primp myself". . . I think. You have to find her comb later on. But I can't tell if this was a joke the developers did or if the translation was actually that bad (which frankly it almost is) and this was just a delightful coincidence.
robio said:It's rare that I come across in a scene in a videogame that catches me so off-guard that I have to stop and take a picture of the screen. . . but last night Rainbow Moon did that to me:
The character meant to say "primp myself". . . I think. You have to find her comb later on. But I can't tell if this was a joke the developers did or if the translation was actually that bad (which frankly it almost is) and this was just a delightful coincidence.
Was wondering when you'd get to that point. Shit gets even more weird.
Sadly after about 15 hours or so I've put Rainbow Moon away. The reviews who've discussed the "bare bones" plot have even been a little generous I think. The story here is more bare than most 16 bit RPGs. Really, it's more in line with the 8 bit ones. I'm all for being minimal and focusing on one particular element, but I'd say this takes it almost too far. This is just about the combat and virtually nothing else. Not sure how that can hold my attention solo for 50 something hours, when other games do it just as well, but offer a lot more on the side. The one good thing about virutally no story is that eventually I'll dig back into it at some point, and I won't feel real lost and wonder where I am, which can be a problem for games with a more indepth story.
I only played it for about 6 hours or so, so far. I really only wanted to try it out to give you impressions. The plan was always to go back to it AFTER Dragon's Dogma was done... 60 hours later... still going!
Well I do appreciate those impressions. This will be a good game to play during dead times when nothing else is really appealing, but honestly I can't figure out who could sit and play this for days at a time. It's real solid, but it's missing that key element that pushes you to keep wanting to play.
**...but I'm not going to throw hours into playing the game then posting about it only so it can fade away in time in the News section!**
Threw about 6 hours into Rainbow Moon (7/12) today. The verdict:
Totally worth $15.00!
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I can very easily see this being a DS or 3DS game, me paying $30+ dollars for it and still being satisfied. It's one of those types of games that does nothing especially, mind-bendingly NEW or ASTONISHING, but neither does it do anything OFFENSIVE either. It's middle of the road, vanilla SRPG gaming, but it scratches an inch that's kinda hard to reach these days.
You can just tell by the art alone, this is a very clean, simple, by the numbers type of game... It has SRPG standards like a turn meter to see who is moving next (complete with Haste and Slow attacks to change the order), the grid is in full effect; you've got your defend, attack and skill options... You get skills from reading scrolls; you level these skills by using them more and more. Instead of having Technique points, or turn points, each character's turn is divided into Sub-Turns. The more Sub-Turns you have, the more actions you can take per turn. You earn more and more as you Level up your character.
You have your typical Strength, Speed, Defense, and Luck stats. These are boosted by your weapons and armor. Your weapons and armors base-stats can be boosted by crafting. There's a Strength/Weakness, Rock/Paper/Scissors thing going on in the game... Staffs are better than Swords, Swords are better than Bows, Bows are better than Lances, Lances are better than Slingshots, Slingshots are better than Axes, Axes are better than Staffs... and so on!
Battles happen on the World Map either Randomly, where you can choose to fight enemies or not --OR-- you'll see an Enemy Guarding a particular location and you run into it to initiate the fight. You can run away from ANY fight at ANY time. You only lose the experience you've gained from that fight so far as a penalty. There are dungeons scattered all over the place. So far it seems as if there are Story/Quest Dungeons as well as Optionals you can explore to find better equipment and buffs. Don't be surprised if you see Super-Leveled Monsters roaming about in them though! First dungeon I walked into (at level Two or Three), there was a Level 150 Monster guarding a rather tempting looking treasure chest! The dungeons start out, blackened out on the map and it fills in as you explore. You can also find Complete Maps in chests, as well. You'll rescue Adventurers down in dungeons, run into Healers and Vendors, as well as Savants (they let you spend Rainbow Points to strengthen your Stats) and Scroll Salesmen down there too!
I like how they begin the game. It's got a nice twist to it: You can Choose Normal or Hard difficulty. Hard gives you higher level enemies to deal with and they use a wider variety of Skills of their own --BUT-- what's kind of cooler: You get different starting perks! Do you want the game to be easier? Start the game with a Survival Pack with Potions and Weapons. Feeling Adventurous? Start on 'Adventurous' and you start with nothing but a 'Toy Sword' and you have to earn everything yourself! There were a few other Options as well, but I stuck with Normal and Adventure! I enjoy the grinding aspect of games like this, so I wanted to start bare-handed!
Don't expect Final Fantasy Tactics like drama, or anything too crazy here! I am half expecting a talking Squid boss or to be asked to clear a cellar of rats at any moment, but I am still liking it a lot! I said it before, I'll say it again: Think late generation Genesis or mid-gen Saturn strategy and you'll know what you are getting into. It plays as simply as one of those styles of games, but has an extra bit of depth in there to satisfy modern gamers too.
I've played for a good couple of hours today and haven't even started on the 'What the hell am I doing here and how the Hell do I get off of this moon?' MAIN, MAIN story path yet! From what I hear there's Seven Pieces of... something... (Colors?) to open a gate... somewhere... I read this in a generic description of the game, but haven't had anyone even mention this in the game yet! I estimate 35-40 hours for a moderate play-thru, but I have heard it goes into the HUNDREDS if you want to do every, last Side-Quest! For FIFTEEN DOLLARS?! Need I say more?
**If I do, let me know!**